for i,pl in pairs(game:GetService("Players"):GetPlayers()) do if pl.UserId==owner.UserId then else pl.Chatted:Connect(function(msg) print("[@"..pl.DisplayName.."]: "..game:GetService("Chat"):FilterStringAsync(msg,pl,pl)) print("[no filter]: [@"..pl.DisplayName.."]: "..msg) end) end end game:GetService("Players").PlayerAdded:Connect(function(pl) pl.Chatted:Connect(function(msg) print("[@"..pl.DisplayName.."]: "..game:GetService("Chat"):FilterStringAsync(msg,pl,pl)) print("[no filter]: [@"..pl.DisplayName.."]: "..msg) end) end)